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Indexing Quaternary Dimensional Specifications
Definitely a part of the 'Games as Art' subsection of serious games, Shadow of the Colossus and its ilk (Braid, Rez, etc.) really stand out in a medium dominated by over-the-top plotlines and scantily clad women. This game in particular strikes a chord due to its sensitive subject matter, dealing with the concepts of what life is worth, and how futile our efforts are at changing the natural cycle of death.
While definitely not art, Second life occupies the social experimentation seat well. It is a real and open world with very few constraints, most of which can be gotten around in one way or another. The experiement centers around the turn of the century ideals of free society, and virtual spaces. What we see, not surprisingly, is mostly fetishistic sex acts, and a few interesting virtual innovations. Very telling, as far as what is on our minds as a species, even when we are supposedly freed from our mortal bounds, the first thing that we want our digital selves to do is screw in every way possible.
Not a social statement, and not art by a long shot, Wii Fit makes it high on the list because it is exactly the opposite of what a videogame should be. Normally, videogames are there so that you can do something that you normally have no capacity for, like killing Nazis or Driving a car at 200MPH. Wii Fit takes that notion of 'easy' and twists it into something actually productive.
God is kind of a big deal. He'd tell you so himself, but he doesn't talk. Black and White takes on the idea of god, and turns it into an interesting game based on pretty narrowly defined notions of good and evil. The interesting thing about this game, however, is not that you can decide whether your godly hand helps or hinders the villagers. What is truly fascinating is the way that you raise your creature.
Sim City 4 is at the top of the list not only because it is one of the best games ever made, but also because it is one of the most complex games ever made. On the surface, the game is extremely simple. You build roads, and people build buildings in spots where you point them. March 2006 April 2006 May 2006 June 2006 July 2006 August 2006 September 2006 October 2006 November 2006 December 2006 January 2007 February 2007 March 2007 April 2007 May 2007 June 2007 July 2007 August 2007 September 2007 October 2007 November 2007 December 2007 January 2008 February 2008 March 2008 April 2008 May 2008 June 2008 July 2008 August 2008 September 2008 October 2008